CSCI0461A-F16
Computer Graphics
Computer Graphics
Computer graphics is the study of how computers represent, manipulate, and ultimately display visual information. In this course we will focus primarily on three-dimensional graphics, touching on topics such as modeling (meshes, hierarchical models, and transformations), rendering (lighting, texturing, rasterization, and clipping), animation, and GPU programming. We will look at the mathematical foundations of these techniques as well as implementation techniques using OpenGL. (CSCI 0202 and MATH 0200) 3 hrs. lect./lab
Computer graphics is the study of how computers represent, manipulate, and ultimately display visual information. In this course we will focus primarily on three-dimensional graphics, touching on topics such as modeling (meshes, hierarchical models, and transformations), rendering (lighting, texturing, rasterization, and clipping), animation, and GPU programming. We will look at the mathematical foundations of these techniques as well as implementation techniques using OpenGL. (CSCI 0202 and MATH 0200) 3 hrs. lect./lab
- Term:
- Fall 2016
- Location:
- McCardell Bicentennial Hall 632(MBH 632)
- Schedule:
- 1:45pm-2:35pm on Monday, Wednesday, Friday (Sep 12, 2016 to Dec 9, 2016)
- Type:
- Lecture
- Instructors:
- Christopher Andrews
- Subject:
- Computer Science
- Department:
- Computer Science
- Division:
- Natural Sciences
- Requirements Fulfilled:
- DED
- Levels:
- Undergraduate
- Availability:
- View availability, prerequisites, and other requirements.
- Course Reference Number (CRN):
- 92198
- Subject Code:
- CSCI
- Course Number:
- 0461
- Section Identifier:
- A