Middlebury

BLST0255A-S25

Black Experience in Games

The Black Experience in Games and Gaming
Whether they allow the player to reenact historical events or explore alternative histories, many current board games and video games use historical settings as their backdrop. In this seminar, we will examine how Black experiences are represented in these games. How do games depict and interact with African American history, colonialism, and histories of the Black diaspora? How are these histories gamified, what can games teach about these histories, and how do we as players experience these interactive narratives? After familiarizing ourselves with the historical settings and events through academic readings, we will play and analyze a variety of board games and video games that engage with Black histories. While the focus of the class is the representation of these histories in games, we will also examine the experiences of Black gamers and Black game developers in gaming communities and the gaming industry. 3 hrs. seminar/2 hrs. lab. This course is part of the Public Humanities Labs Initiative administered by the Axinn Center for the Humanities.*
Course Reference Number (CRN):
22185
Subject Code:
BLST
Course Number:
0255
Section Identifier:
A

Course

BLST 0255

All Sections in Spring 2025

Spring 2025

BLST0255A-S25 Lecture (Huang)
BLST0255Z-S25 Discussion (Huang)