Middlebury

TRLM 8630

Games Localization

This course will provide a solid foundation in games localization, including a brief history of the industry, an overview of the various game platforms and genres, and how each has their own localization challenges. Students will study games localization processes, and how they fit in and often overlap with software development and localization. Students will gain hands-on experience with common game-localization file formats such as Excel, XML, and JSON. In addition, students will experience how to localize mobile and console games using Android Studio, Xcode, GameMaker Studio 2, Unity, and Unreal. Instead of a traditional final, students will work either individually or in a small group to complete a games localization-related project. During this “games workshop,” students can choose between creating a game from scratch and localizing it, adapting an existing game and localizing it, localizing an existing game, or complete a game-localization research project. Upon successfully completing this course, students will be able to confidently discuss games localization from the point of view of a project manager, engineer, and translator.
Subject:
Translation & Loc Mgmt
Department:
Translation & Loc Mgmt
Division:
Transltn, Interpret & Lang Edu
Requirements Fulfilled:

Sections

Fall 2024 - MIIS

TRLM8630A-F24 Lecture (Troyer)
TRLM8630B-F24 Lecture (Troyer)

Fall 2023 - MIIS

TRLM8630A-F23 Lecture (Troyer, Fried)
TRLM8630B-F23 Lecture (Troyer)

Fall 2022 - MIIS

TRLM8630A-F22 Lecture (Troyer, Fried)
TRLM8630B-F22 Lecture (Troyer, Fried)

Spring 2022 - MIIS

TRLM8630A-S22 Lecture (Troyer, Fried)
TRLM8630B-S22 Lecture (Troyer, Fried)

Spring 2021 - MIIS, MIIS Winter/J Term only

TRLM8630A-S21 Lecture (Troyer)
TRLM8630B-S21 Lecture (Troyer)

Fall 2014 - MIIS

TRLM8630A-F14 Lecture (Troyer)

Fall 2013 - MIIS

TRLM8630A-F13 Lecture (Troyer)